Arena Specials
Arena Specials are creatures and objects that live in the arena. Some hurt whoever touches them, others hand out buffs. Learning them is half the game.
Every Arena Special
Spikes
Sharp spikes that hurt any beast that touches them - yours too.
Tip: Bounce enemies into them and keep your own path clear.
Healing Beetle
Heals the beast that touches it. The longer nobody touches it, the bigger the heal.
Tip: Let it charge up, but grab it before the enemy does.
Thunder Mosquito
Hit it to make it yours. At the end of each turn it zaps the nearest enemy.
Tip: Steal it back and the zaps turn on the other team.
Power Spirit
Grab it and your whole team hits harder. Grab more to stack the bonus. It comes back every 2 turns.
Tip: Watch the glowing spot - that is where the next one appears.
Biased Totem
Hit it and at the end of the turn it explodes in a cross, hurting only your enemies.
Tip: Line it up with enemies before you touch it.
Puffer
Bounce off it to shoot forward much faster.
Tip: Use it to reach far targets or to hit harder.
Baby Golem
Picks the closest beast each turn and rolls into it at the end of the turn.
Tip: End your move with an enemy closer to the Golem than you.
Power Beetle
Touch it for an attack boost that lasts the whole battle. It grows stronger every turn nobody touches it.
Tip: Wait for it to grow if the enemy can't reach it first.
War Flag
Have more beasts near the flag than your opponent and it hurts all enemies at the end of the turn.
Tip: One extra beast near the flag is enough.
Bombs Away
Hit a bomb to wake it - it explodes at the end of that turn and hurts everyone nearby. A new bomb shows up 2 turns later.
Tip: Knock it next to enemies, then get away.